2026.02.22
Jackstrap Devlog 04 - Eight-Direction Run and Fighting Poses
A major animation pass focused on all eight run directions and on learning how to draw convincing fighting motion for Jack.
A hand-drawn arena survivor about a ninja jockstrap defending his family's jewels.
Run around, punch enemies, survive waves, collect upgrades, and slowly turn Jack into a more ridiculous fighting machine.
Jackstrap is an early-in-development arena survivor made in Godot with hand-drawn art and animation.
The current focus is making the core loop readable and satisfying: movement, enemy pressure, punch direction, upgrades, visual clarity, and the general feel of surviving a messy arena full of enemies.
Read the latest Jackstrap development updates.
Latest Jackstrap updates
2026.02.22
A major animation pass focused on all eight run directions and on learning how to draw convincing fighting motion for Jack.
2026.02.21
This update explored Jack’s straps as part of the combat identity, refined run animations, and locked in the first arena-size direction.
2026.02.20
This update focused on making Jack more concrete: model sheets, a first logo version, idle animation work, and early scale tests.
This is our open whiteboard;
and a loose collection of work-in-progress visuals, animation tests, references, board fragments, and rough development material.
Short development updates are posted on the site and shared through Moochi's public channels.