2026.05.22
Devlog 17 - Movement Animations and Animation Tracking
This update focused on Jack's movement animations and on getting a clearer overview of the animation work still left to do.
A hand-drawn arena survivor about a
ninja jockstrap defending his family's jewels.
Run around, punch enemies, survive waves, collect upgrades, and slowly turn Jack into a more ridiculous fighting machine.
Jackstrap is an early-in-development arena survivor made in Godot with hand-drawn art and animation.
The current focus is making the core loop readable and satisfying: movement, enemy pressure, punch direction, upgrades, visual clarity, and the general feel of surviving a messy arena full of enemies.
Read the latest Jackstrap development updates.
Latest Jackstrap updates
2026.05.22
This update focused on Jack's movement animations and on getting a clearer overview of the animation work still left to do.
2026.05.15
This update focused on reworking east-facing animations, adding force / hitbox visuals, opening the Miro process, rebuilding the website, and starting localization work.
2026.05.10
This update changed the animation canvas size, improved north/south animations, added shadows, and started the public Miro / website direction.
and a loose collection of work-in-progress visuals, animation tests, references, board fragments, and rough development material.
Short development updates are posted on the site and shared through Moochi's public channels.