A 2D combo-driven action roguelite about an actual jockstrap trying not to get
his family jewels cracked by an army of Nutcrackers.
Unlock movement and attack skills, mix in elemental effects, build custom
combos, and use them against enemies designed to mess with that plan.
The premise is stupid on purpose. The combat isn't.
dev updates
About the game
Jackstrap is a hand-drawn action roguelite made in Godot, built around
expressive directional combat and player-built combos.
Movement, attacks, and elemental skills can be chained together into custom
sequences, while enemies are designed to interrupt, punish, or force you to
rethink those combinations.
Runs are about finding new ways to move, hit, launch, burn, dodge, and generally
turn Jack into an increasingly unreasonable fighting machine.
The game is in active development, with the current work focused on combat,
enemy behaviors, combo and upgrade systems, UI, and turning the prototype into
the game we actually want to ship.
Follow Jackstrap
Short development updates are posted on the site and shared through Moochi's
public channels.