2026.06.26
Devlog 26 - Movement Rules, Nutcracker Music, and Combat Polish
Movement actions are getting clearer identities while the Nutcracker idea starts shaping the combat flow, enemy behavior, and music direction.
A hand-drawn arena survivor about a
ninja jockstrap defending his family's jewels.
Run around, punch enemies, survive waves, collect upgrades, and slowly turn Jack into a more ridiculous fighting machine.
Jackstrap is an early-in-development arena survivor made in Godot with hand-drawn art and animation.
The current focus is making the core loop readable and satisfying: movement, enemy pressure, punch direction, upgrades, visual clarity, and the general feel of surviving a messy arena full of enemies.
Read the latest Jackstrap development updates.
Latest Jackstrap updates
2026.06.26
Movement actions are getting clearer identities while the Nutcracker idea starts shaping the combat flow, enemy behavior, and music direction.
2026.06.23
The storyboard is starting to turn into a practical checklist for what the game needs to feel good in motion.
2026.06.18
The video is becoming less of a random trailer idea and more of a clear pitch for what Jackstrap actually is.
and a loose collection of work-in-progress visuals, animation tests, references, board fragments, and rough development material.
Short development updates are posted on the site and shared through Moochi's public channels.